Game
Development
Immersive 2D & 3D mobile games built in Unity and Unreal, from hyper-casual hits to deep multiplayer worlds.
- Mobile Game Design
- 2D / 3D Development
- Unity & Unreal Engine
- Multiplayer Integration
Game Studio · Built to ship

HammerTank builds world-class mobile games and apps and grows them with data-driven App Store marketing that turns downloads into loyal players.
HammerTank designs, builds, ships, and grows mobile games and apps that players love.
Immersive 2D & 3D mobile games built in Unity and Unreal, from hyper-casual hits to deep multiplayer worlds.
Native-quality iOS & Android applications with pixel-perfect UI/UX and rock-solid engineering.
Data-driven ASO and user acquisition that pushes your product up the charts, and keeps it there.
Real games. Real players. Real results.
Across genres and
platforms
Across global
markets
Loved by millions
of players
Engaged, active and
having fun
HammerTank started the way every good game does: with a small crew, a big idea and an unreasonable amount of energy drinks.
Today we're a full-cycle studio creating immersive mobile experiences that captivate and engage players worldwide. Designers, engineers and growth marketers sit at the same table, so the game that gets built is the game that gets downloaded. 40+ shipped titles and 20M+ players later, we're still playing to win.
We treat every project like a co-op campaign: your vision, our execution, one shared objective: the top of the charts.
We pressure-test your idea against the market, prototype the core loop fast, and craft an art direction that stops thumbs mid-scroll.
Unity & Unreal engineering with relentless playtesting. Smooth performance, buttery controls, zero-crash launches.
ASO, user acquisition and live-ops from day one. We don't just ship your game, we push it up the charts and keep it there.
A four-player co-op of engineers, artists and growth hackers.
Fully levelled up, zero respawns needed.
Owner & Director
Founder & Lead Developer
Senior Software Engineer
Marketing Specialist
HammerTank transformed our game concept into a polished, successful product. Their attention to detail is unmatched!
User engagement increased 300% post-launch. The numbers speak for themselves.
Their marketing expertise helped our game reach the top 10 in its category.
They shipped our soft launch three weeks early and still caught bugs we had not even filed yet.
Retention was our wall. HammerTank rebuilt the onboarding and D7 went from 19% to 41% in one update.
The ASO work alone paid for the whole engagement inside a quarter. Genuinely rare.
We came in with a rough prototype and left with a live product and a roadmap we actually believe in.
Communication was the surprise. Weekly builds, honest tradeoffs, zero surprises at the end.
Our live ops calendar went from guesswork to a machine. Revenue per player is up 2.3x.
They treated our art direction like it mattered. That is not something you can brief into a team.
Everything players ask before pressing start. Something else on your mind?
Skip to the final level and ask us directly.
Pricing depends on scope, features, art style, platforms, and timeline. Smaller prototypes cost less; large, multi-platform games with advanced systems cost more. After a quick discovery call, we provide a custom estimate tailored to your goals.
Hyper-casual games typically ship in 6–12 weeks. Mid-core titles and full-featured apps run 4–8 months including soft launch, and you get a playable build every sprint, so you're never guessing where things stand.
Unity and Unreal Engine for games; Swift, Kotlin and cross-platform stacks for apps. We pick the engine that fits the game, not the other way around.
Yes. ASO, user acquisition, social campaigns and influencer partnerships are all handled in-house, and we've pushed multiple titles into top-10 category rankings.
You do. 100% of the code, art and assets transfer to you on final payment. We're the studio; you're the publisher. Your game is your kingdom.
Tell us what you're building and we'll help turn it into a product players love.